![]() ![]() I played without eye-assisted aim, so the game had a bit of challenge, and I even died a few times. There's a couple areas in the game where you can engage in fights without the strafing system, and I found it dull and cumbersome to fight this way! I think what they did for combat is a cool mechanic. I enjoyed the combat, and I think the strafing system worked really well. I enjoy the climbing, and felt engaged in the game throughout overall, although it did start to drag a bit in parts. At times the sun in CotM is very blinding, which is cool, although I'm a bit confused why it's not always blinding, which seems like an odd but minor visual flaw. That said, I still found it to be very pretty, and I often stopped to soak in the space, look out into the distance, etc. So I wasn't blown away seeing the beauty of CotM's setting. I've been living in Vietnam for the last year, and seen so much beautiful nature, mountains and gorgeous vistas. (I love Winds & Leaves, it's among my favourite VR games). In this way I'm reminded of Winds & Leaves, a game I'd love to see brought to PSVR2 (it was on PSVR1, I played it on PCVR), one of the few games that shares this quality of having a large world area that you traverse and then can see from a distance at different points of the game. It made it feel like a real world even though the game is a very linear adventure. It became more and more impressive throughout the game looking out at the world below me and seeing in the distance places I'd been earlier in the game. It is a pretty game with high quality visuals, beautiful vistas, and vibrant colours. Once my expectations were adjusted to reality I was happy with what was here visually. It's been pointed out that CotM isn't the sharpest of PSVR2 games (don't get the wrong impression though, it's still quite sharp), and I also had expectations a bit too high in general in terms of what the game would look like in the headset. I was initially a bit disappointed by the graphical fidelity. This is something I experience in PCVR a lot too by the way, for what it's worth, and I'll sometimes choose snap turning in PCVR games for the same reason. However I opted to play it with the motion controlled movement, because I found it more engaging and immersive, and snap turning because it mitigated issues with the reprojection style that some people point out as an issue. I am a 'VR veteran' and experience no motion sickness. In a nutshell I guessed right, and I would recommend it as a fun, pleasant game to play. Opinions are my own, no more and no less.īefore playing I guessed that I would enjoy this but not be particularly into it in terms of story, personal impact, artistic aesthetic. Game Discussions Previous AMAs PSVR Dev? Send us a message!. ![]() Legacy Side-Projects: Vue - PSTV Subscribe to upcoming events here. Legacy Platforms: PS4 - PS4 Pro - PS Vita - PS3 - PS2 - PS1 - PSP More details on our rules can be found here. No selling, lending or renting of PSVR hardware & games, discussing piracy or gambling. Follow reddit rules about self promotion.Ĩ. Giveaway, Crowd-Funding & Review Thread Requirements.Ħ. Posts with titles that do not describe their content may be removed.Ĥ. Do not submit vague titles or generalized posts. All spoilers and NSFW content must be marked.ģ. ![]() Do not personally attack or insult other users.Ģ. ![]()
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