Renders an MP4 video encoded with the x264 codec in Very Low Quality. This is useful for video producers who have to encode (render) their footage several times. Rendered videos have a relatively high file size, but their quality is almost lossless. Renders an MP4 video encoded with the x264 codec in High Quality. This is default Encoding Preset, as it exports a video with good quality and a relativly low file size. Renders an MP4 video encoded with the x264 codec in Default Quality. There are 7 Encoding Presets you can choose from: Note: If you simply want to render an MP4 video in good quality, don't change these settings. using a video editing software like Premiere), make sure to export it at a 2:1 aspect ratio - otherwise it will look strange in 360 degrees.īelow the Render Method Dropdown, there is another Dropdown Menu for Encoding Presets. Note: If you're re-rendering Equirectangular footage (e.g. To get a decent looking video, we recommend a resolution of 4320 * 2160. Please note that you should generally use a high resolution when exporting Equirectangular Videos, as the Video will be mapped onto a spherical surface in the Viewer you're using. Videos in Equirectangular Projection always need to have an Aspect Ratio of 2:1. So if you want a Full HD Stereoscopic Video, you have to enter 3840 * 1080. When using Stereoscopic Rendering, please note that the entered Width value is the final video's width.īecause Stereoscopic Videos have two frames next to each other, you therefore need to double the video width, You can enter any resolution there, but make sure to use reasonable values.Ĭommon Video Resolutions for Default Rendering are: To play your first Camera Path, click the Play Button next to the Keyframe Timeline.īy default, the Camera Path starts from the Cursor Position on the Keyframe Timeline.īy clicking while holding the Ctrl key ( Cmd key on Mac), you can however start from the beginning regardless of the Cursor Position.īelow the Render Method Dropdown, you can enter the desired Video Resolution (Width * Height). Do not add a Time Keyframe containing an earlier point in time after another Time Keyframe. Note: Travelling backwards in time is not supported during Camera Paths. Hint: By right-clicking a Time Keyframe on the Keyframe Timeline, you can jump to this Keyframe's Timestamp Value. Two Time Keyframes with the same Timestamp will freeze the Replay time for the duration of their interval. When playing the Camera Path, the Replay's time will interpolate between the set Time Keyframes in the Keyframes' intervals. You can set a Time Keyframe using the "Add Time Keyframe" button.Ī Time Keyframe initially contains the Replay's point in time when creating the Keyframe. Time Keyframes can be used to precisely control time travelling during a Camera Path.Įvery Time Keyframe represents a timestamp in the Replay itself. Troubleshootingĥ.1 No FFmpeg installation found 5.2 Crash while rendering 5.3 Unsupported Launchers 5.4 Compatibility with other Modsĥ.4.1 General information 5.4.2 Shaders Mod 5.4.3 Custom Main Menu 5.4.4 Tickrate Changer 5.4.5 LabyMod 5.4.6 OldAnimationsMod 5.4.7 Orange's 1.7 Animations 5.4.8 Sk1er Club: Patcher 5.4.9 Baritone 5.4.10 RandomPatches 5.4.11 Sodium 5.4.12 Resource Loader 5.4.13 LiteLoader Replayingģ.1.1 Basic Controls 3.1.2 Camera Roll 3.1.3 Spectating Entities 3.2 Controlling Timeģ.2.1 Replay Speed 3.2.2 Jumping in Time 3.3 Camera Pathsģ.3.1 Introduction 3.3.2 Keyframe Timeline 3.3.3 Position Keyframesģ.3.3.1 Path Interpolation 3.3.3.2 Path Preview 3.3.4 Time Keyframesģ.3.4.1 Synchronizing Timelines 3.3.5 Spectator Keyframes 3.3.6 Editing Keyframes 3.3.7 Removing Keyframes 3.3.8 Keyframe Repository 3.4 Renderingģ.4.1.1 Default Rendering 3.4.1.2 Stereoscopic Rendering 3.4.1.3 Cubic Rendering 3.4.1.4 Equirectangular Rendering 3.4.2 Video Settingsģ.4.2.1 Video Resolution 3.4.2.2 Video Framerate 3.4.2.3 Video Encoding and Quality 3.4.3 Advanced Settingsģ.4.3.1 Render Nametags 3.4.3.2 Stabilize Camera 3.4.3.3 Chroma Keying 3.4.3.4 Depth Map 3.4.4 Command Line Settingsģ.4.4.1 Custom Command 3.4.4.2 Command Line Arguments 3.4.5 Rendering Performance 3.5 Ambient Lighting 3.6 Quick Mode 3.7 Player Overview 3.8 Thumbnails 3.9 Event Markers 4. 1.1 Installing the Replay Mod 1.2 Installing FFmpegġ.2.1 Windows 1.2.2 Mac OSX 1.2.3 Linux 1.3 Settings 1.4 Accounts 2.
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The particles therefore experience two kinds of displacements: first, their ordinary motion due to collisions and interactions with neighboring particles and, second, a corrective displacement to maintain their relative position inside the box when its volume is varied by the barostat and particle positions are rescaled accordingly. In the NpT ensemble, barostats dynamically adjust the volume of the simulation box to maintain a constant pressure. In this Communication, we demonstrate that this widely used heuristic trajectory unwrapping scheme is not suitable for simulations at constant pressure p. 2 t i ( i = 0, 1, …) are the discrete time steps of the saved trajectory, with Δ t = t i+1 − t i being the time-step size if every structure is considered in the unwrapping procedure. MSDs are routinely used for diffusion coefficient estimation via ad hoc fitting to the Einstein relation, although recent developments show that more accurate results can be retrieved either from a rigorous analysis of the particle displacements 1 or by properly accounting for MSD correlations. Calculations of observables, such as the mean squared displacement (MSD), require that the saved, wrapped trajectories r → w ( t i ) are unwrapped back into full space, r → w ( t i ) ↦ r → u ( t i ), in a post-processing step. The particle positions in full space, r → u ∈ R 3, are then wrapped into a reference simulation box, e.g., centered at the origin with r → w ∈ − L / 2, L / 2 3 for a cubic box with edge length L. Molecular dynamics (MD) simulations are routinely performed under periodic boundary conditions (PBCs). We provide practitioners with a formula to assess if and by how much earlier results might have been affected by the widely used heuristic unwrapping scheme. Here and in another paper, we apply the new unwrapping scheme to extensive molecular dynamics and Brownian dynamics simulation data. At each time step, we add the minimal displacement vector according to periodic boundary conditions for the instantaneous box geometry. We propose an alternative unwrapping scheme that resolves this issue. Improper accounting for box-volume fluctuations creates, at long times, unphysical trajectories and, in turn, grossly exaggerated diffusion coefficients. Here, we show that a widely used heuristic unwrapping scheme is not suitable for long simulations at constant pressure. For diffusion coefficient calculations using the Einstein relation, the particle positions need to be unwrapped. We do that for all step size : 1 to the whole length.In molecular dynamics simulations under periodic boundary conditions, particle positions are typically wrapped into a reference box. Then we square the obtained list and take the mean. We reproduce this operation, starting from 0 to the end of the list. We go from start to start + step to get the difference between two positions that are step steps apart. Considering the path for a single walker : not_msd = for start in range(steps-sep)])**2).mean() for sep in range(1, steps)] I don't know how it's called but it can also be calculated in a list comprehension. I hope I understood what you truly wanted. The proposed solution will give you something like this : Your function was not adapted to plot several walkers. You can do it inside a list comprehension in Python (and getting rid of your calcMSD function): msd = **2).mean() for i in range(1, steps)] To get all the MSD at every steps, we vary t from 1 to the number of steps. walkers = 50 # Example for 50 walkersĪs a sidenote, you could also use random.choice to randomly pick -1 or 1 directly, like so: for i in range(1, steps):įrom now, path is a 2D array : a row per walker path. We must edit your code a bit to have several independant paths. Path means here : the positions of each walker at step t. That means : MSD at step t = (path**2).mean() (the element-wise squaring makes it useless to take the absolute values) To get the MSD at step t, we must take all the squared positions at step t, then take the mean of the resulting array. Since we are in 1D, the distance is simply the absolute position : distance at time t = | path | To make sure we are agreeing on the definition, the mean squared displacement (MSD) is the mean of the squared distance from origin of a collection of particles (in our case, walkers) at a specific step. Mean Squared Displacement Definition of mean squared displacement This is the basic thing you need to know in order to create your scheme. This will create a new topic that will be linked automatically to the starting point. Type what you need in it and click the "topic" or "subtopic" button on the home menu found on the window's top side. In the main part of the window you can already find a geometrical shape. The program let's you get straight to business. It's options and toolbars are all arranged, according to their functions, on tabs on the window's top side, eliminating the need to scroll vast menus. NET Framework 4 and the wizard will start searching for it and install it automatically if it doesn't find anything. The installation process itself will take bit of time because it requires. If you buy it, activating it is done with a click on a button from the interface. The program is not free, but you can still download the 13 Mb installation package for a 30 day trail. Nova Mind is one such program that makes writing on board obsolete. They help you organize your thoughts in a pleasant, visual way. That's why mind mapping software are for. The NovaMind development team has always been focused on being innovators, and NovaMind 5, released on April 28, 2010, is no exception.Ideas come and go and it's hard to keep track of them. This innovative new version makes it easier to create high-impact visual maps than any other program on the market – period. It provides beginner, intermediate and advanced mappers with an impressive breadth and depth of features and functionality, yet never overwhelms. Let’s take a closer look at what’s new and most notable in NovaMind 5: Thanks to some excellent user interface design, NovaMind 5 is also surprisingly easy to use for beginners and advanced users alike. Perhaps the biggest change in NovaMind 5 is its all-new layout engine, which automatically keeps your map as compact as possible and minimizes white space – especially useful if you want to print a mind map on regular-sized paper. The program automatically arranges the topics in your maps in the most compact form possible, only moving topics the minimum amount to prevent them from colliding with each other. This makes NovaMind 5 unique among mind mapping software programs, most of which insert large amounts of white space to prevent topics and subtopics from “colliding” with one another.Īccording to NovaMind Pty. founder Gideon King, there is some sophisticated behind the scenes programming that make all this happen smoothly. The result is very impressive to see in action. As you add new subtopics to a branch, any adjoining branches automatically move out of the way – but only the minimum amount to keep the topics visually separate. If you shorten a topic’s name or collapse a map branch, the other topics around it move in to absorb the extra space created. The layout engine handles callouts, floating topics, shapes and boundaries in much the same way. For a video that shows this new layout engine in action, please click here. NovaMind 5 does all of this “space control” automatically, but still gives you the ability to drag and drop topics anywhere you want them, while still managing all objects on screen to keep them from overlapping with each other. If you do drag and drop a topic or branch so it overlaps another, the second object will automatically and smoothly move out of the way. Nice! If you’ve worked with any mind mapping program and wanted to adjust the location of a topic to improve the look of your mind map, but the program prevented you from doing so, you know how frustrating that can be. So it’s nice to see that NovaMind 5 gives you the flexibility to place topics with complete freedom. You can also use NovaMind’s advanced settings to adjust the offset and “repel” distance between siblings, which will change the distance at which the program’s “collision avoidance” capabilities will be invoked. NovaMind 5’s new topic layout engine also includes a new 4-quadrant control, which enables you to tell the program which direction topics should grow – up, down, right or left. So, for example, if you created an organizational chart (which grows downward), you can quickly transform it to a right-facing map using this control. But the most popular material used in making sunglass holders is wood because it is easy to cut using woodworking tools such as miter saws and table saws.Agirlvct Eyeglass Holder Stand,Wood Animal Glasses Holder,Wooden Sunglasses Display Rack Eyewear Display for Optical Shop, Home Office Desk Decor (Golden Retriever) Brand: Agirlvct $7.99 $ 7. The idea is super …Different types of sunglasses holders can be made using different materials such as wood, metal, and plastic materials, among others. It’s made of an old picture frame, which is spray painted and there are threads for hanging your sunglasses. 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Added Syslinux 6.03.Ġ4/05/16 - Version 1.9.6.4: Update Links, remove Archlinux until a fix is found, disable feature to close all open explorer windows when format option is selected.ġ2/30/15 - Version 1.9.6.3: Update to support Caine, Pentoo, Parrot Security OS, and Windows 10 Installer (untested).ġ0/28/15 - Version 1.9.6.2: Update Links, remove discontinued projects.Ġ6/26/15 - Version 1.9.6.1: Update to support GRML 2014-11, CentOS 7, Runtime Live CD, and Clonezilla 2.4.2-10.Ġ5/05/15 - Version 1.9.6.0: Update to support Linux Mint 17.1 Rebecca. Many textbook and online resources were also used over the past several years to help me understand how to put everything together.Ġ6/29/16 - Version 1.9.6.6: Update to support Cub Linux.Ġ6/17/16 - Version 1.9.6.5: Update to re-support Archbang, Archlinux, newer Dban, and CentOS. Remnants of Tazusb may even still reside in the UUI script. The individual USB installers were originally based on Cedric Tissieres's Tazusb.exe for Slitaz Tazusb installer helped me quickly understand how NSIS works and how it could be applied to this situation. To replace my tutorials and batch installer scripts, I initially created individual USB Installers that could be used to put a specific Live Linux Distro on USB. NSIS is the easiest method I could find to automate the creation process, aside from batch installers which we have moved away from. * Created with NSIS Installer © Contributors (used to compile the. * Fat32format.exe © Tom Thornhill Ridgecorp Consultants (unmodified binary used) * 7-Zip is © Igor Pavlovis (unmodified binaries were used) * mke2fs.exe © Matt WU (unmodified binary used) * DD for Windows dd.exe © John Newbigin (unmodified binary used) * Grub4DOS grldr © the Gna! people (unmodified binary used) : Specific Grub4DOS link: The casper persistent feature was created by Ubuntu and can in theory be used on any Ubuntu based remix. The compressed filesystem of the Live Linux distribution being placed on the device is not altered in any way.ĭD for Windows (dd.exe) and Mke2fs are used to make a casper-rw persistent file for storing changes. A syslinux.cfg file or text.cfg file may also used in some cases.ħ-zip is used to extract the files from the ISO or Zip to the USB device. This tool utilizes Syslinux to make the drive bootable, and in some cases chainloads to Grub4DOS and uses a corresponding menu.lst. Universal USB Installer is an easy to use installer script I wrote using NSIS (Nullsoft Scriptable Install System) to automate the creation of a bootable USB device containing the Live Linux Distribution of your choice. Que novedades incluye la versión 1.9.9.Universal USB Installer ©2009-2016 Lance (offered under GNU GPL License) - see Uni-USB-Installer-Copyingīackground of Universal USB Installer (UUI): Windows Vista/7/8/10 or WINE to create the USB (Win 98/XP/2K WILL NOT Work!) IMPORTANT NOTE: Your USB drive must be Fat32/NTFS formatted, otherwise Syslinux will fail and your drive will NOT Boot.īootable USB Flash Drive Creation Requirements: Larger than 4GB casper-rw is possible only when the USB drive is formatted with the NTFS filesystem. Other features include Persistence (if available) – Ubuntu, Xubuntu, and Lubuntu Casper Persistence feature works with FAT32 or NTFS formatted drives. Upon completion, you should have a ready to run bootable USB Flash Drive with your select operating system installed. Simply choose a Live Linux Distribution, the ISO file, your Flash Drive and, Click Install. The Universal USB Installer is easy to use. Universal USB Installer aka UUI is a Live Linux Bootable USB Creator that allows you to choose from a selection of Linux Distributions to put on your USB Flash Drive. module: DXWSetup(Mar 30 2011), file: dxwsetup.cpp, line: 229, function: CDXWSetup::InitInstallEngine module: dsetup32(May 30 2008), file: inline.h, line: 97, function: IsDotNETFrameworkInstalled module: dsetup32(Jun 2 2010), file: inline.h, line: 97, function: IsDotNETFrameworkInstalled Please refer to DXError.log and DirectX.log in your Windows Folder to determine the problem. should I try installing snes8x, with hopes it will work this time ?Īn internal system error occurred. should I try installing directx9, even though DX11 is already present ? I fear it would wreck havoc in the system Would you have an advice, perhaps, please ? To no avail, there was an error message stating that snes9x-圆4.exe had an application error (0xc000007b). I then proceeded to downloading that dll file (from here, "download zip file") to snes9x's folder. I downloaded snes9x 1.53, and when running its executable file, I had the error message stating that d3dx9_38.dll was missing.Īnd yet, running dxdiag, I saw that directX11 was already installed on the machine (you can at least trust Dell to ship laptops with fully installed and working drivers and software), so I can assume that a file related to directX9 ought to be already included in the system, don't you think ? I've got a brand new windows 8 Dell laptop (inspiron series, 64 bits, intel something inside), for my kids' allowed PC recreational activities (videos, gaming, educational stuff, and hopefully interesting the elder one in basical coding). I'm facing a weird bug, could I humbly ask for your help, please ? While this particular trial will be focused on cloud gaming on PC, we are also working to understand performance across multiple other devices. So our goal with this exclusive trial is to gather more inputs at scale to test performance and quality of service in a variety of network conditions and on multiple server routing scenarios. Cloud gaming is just one very specific part of that vision.Īs our games will continue to be the creative heart of EA, we are focused on testing and understanding their performance in cloud gaming. Last year, I shared details about Project Atlas as our broader vision for bringing together game engine technology and services that can realize the full potential of the cloud. Let’s actually take a step back to put this into some more context. To that end, I’m excited to share that we’ll be taking an important step in this learning journey as we host an exclusive external trial for our players to experience games streamed through EA’s cloud technology. The collective enthusiasm and attention in this space couldn’t be more exciting and we are looking forward to working with more partners and platforms! For EA, our continued focus will be on making sure our games will be ready for a cloud-powered future where our players can engage and enjoy anytime, anywhere, and on any device. It seems like these days, it’s on everyone’s mind, with new possibilities, paths, and players emerging from all corners of the industry. Ken Moss, Chief Technology Officer at Electronic ArtsĬloud gaming. Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation 5 Xbox Series X Nintendo Switch Mobile Pogo EA Play The EA app Competitive Gaming EA Play Live Playtesting Company EA Studios Careers Our Technology EA Partners News Inside EA Our Commitments Positive Play Inclusion & Diversity Social Impact People & Culture Environment Help Forums Player and Parental Tools Accessibility Press Investors Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation 5 Xbox Series X Nintendo Switch Mobile Pogo EA Play The EA app Competitive Gaming EA Play Live Playtesting Company EA Studios Careers Our Technology EA Partners News Inside EA Our Commitments Positive Play Inclusion & Diversity Social Impact People & Culture Environment Help Forums Player and Parental Tools Accessibility Press Investors Announcing EA’s Cloud Gaming Technical Trial CTO Ken Moss shares EA’s vision for the future of cloud gaming A Learning Journey: Download this program now and access your EA games with ease.A Learning Journey: Announcing EA’s Cloud Gaming Technical Trial EA Play FIFA 23 F1™ 22 Madden NFL 23 Apex Legends Battlefield™ 2042 The Sims 4 In short, EA App has all the necessary features of a game store and portal, saving you all the hassle of browsing different menus to find what you're looking for, and providing you with everything you need. However, for certain changes, you will have to go to the browser. You can also modify your profile more easily from the platform, as well as the friends and applications lists connected to your account. In the Collection tab, you can now more easily see which games are installed and which are not. This aside, EA App is a good platform smoother and more intuitive. But there is the option to buy bundles, like in Origin. If, for example, you want to take a look at The Sims add-ons and expansions, you will have to go to the game's own page. However, one feature that EA App doesn't have is the option to search by saga in the tab menu, which can be done in Origin. You can select the genres you want to search for, as well as the language in which they are available. There, you will be able to browse through the various titles, and it'll be easier for you to see if the game is on sale and available in the EA Play subscription service. You can find the EA App catalog in the Browse tab. For example, in the Home tab, you can find the most relevant information, such as the latest game update, offers, or new releases. But what new features does it bring?ĮA App is a much more intuitive platform that aims to simplify content searches. It replaces Origin, the previous application for browsing your library. EA App is EA's platform for you to keep all your games and the store at your fingertips. Start using these command and your life will become so much easier. NOTE: Here name-of-the-package will be the name of the utility you want to search for. Using Homebrew you can easily search, download, updat and remove open-source utilities, libraries etc that you need for your local development. Using Homebrew to Install Software Packages(Open-source Utilities) To activate the changes made to the bash_profile file, type: Then you can exit the nano editor by pressing the control key and the letter X together. To save the file, once you have added the above line to it, press the control key and the letter O, then press the Enter key. Open or create the ~/.bash_profile file using nano editor: You must be wondering, why we need to do this? Well, to ensure that the Homebrew installations(software packages installed using Homebrew) are given priority over the default Mac OS X tools selected by the OS. Once the installation process is done, we will now put the Homebrew directory at the top of the environment variable PATH in our system. This will inform you about the status of Homebrew and will ask you to update a few packages, if required. Run the following command to see if everything is installed fine. Once this command executes without error(if you get any error, post in comment and we will help you out) Running this script requires password, so when it asks for the password, provide your user passowrd and press "Enter" To install Homebrew, run the following command, The above command will install command line tools in your computer, or if you already have that installed, it will show the message "error: command line tools are already installed". To install Command Line Tools, open your terminal(Press Command Spacebar and type in "Terminal" to open the Terminal App) and run the following command. If you have XCode installed on your local environment then you do not need to do anything and can directly jump to the next step. To install and run Homebrew on macOS we need to install Command Line Tools on our mac. Homebrew installs the packages inside this directory, or at times, it installs the packages in their own directory and then symlinks(create soft link) their files into /usr/local/ directoryīelwo we have a step by step guide to install Homebrew on your computer/laptop Whenever we install a new software package or tool, it should be installed in the /usr/local directory, as this is the directory where user specific software packages are installed. Using Homebrew Cask, which is an extensuion of Homebrew, you can even install Binary apps(DMG files).You can install all the UNIX Tools on your macOS using Homebrew.Not only this, you can even use Homebrew to install other softwares like VLC, Google Chrome etc.Install software packages required for setting up local development environment in your macOS.Now to run/execute these scripts you will have to install python in your local computer, again, how will you do that? If you are a mac user, you can use Homebrew. Homebrew is a software package manager for Mac OS which can be used to install required packages, libraries etc to setup your local development requirements.Īnother example, if you decide to learn Python, how will you do that? You will use online tutorials to learn the basics of the language and then practice by creating small programs/scripts in python. Also during development, you will have to install these packages in your local computer too. For example, if you develop a web application in Java using Jax-RS API like: Jersey, RESTeasy etc for REST services, then to run this software you must install Java and the other libraries/APIs used on the server. When we develop a production software(like, eCommerce website, or an SaaS) it's never just one programming language that satisfies all the requirements, and we end up using various libraries and software packages, which we must install on our server for the software to run. 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Instead of flopping over and ending the run, the sub routines kick in and it saves itself. Something sticks and it does not move as intended. Look at HD-01’s left foot at 0:37 when jumping up on the box. As the battery died, max RPM lowered and also reduce the angle. Different friction at different parts of the floor lead to different amount of angle achieved. Didn’t take long to realize the 1 second turns didn’t always give a 90 degree angle. I expected it to make a nice little square indefinitely. The first robot I ever made was a super simple open loop rover. In the real world there are a ton of external factors that these robots need to see and feel, and take into account. Hell, even a lot of modern programs don’t run the same way twice due to all their external influence. Robots aren’t just computer programs that run the same way every time. I can safely say I will never backflip with only a 2′ drop, so I guess yes, it would be easier for me to make a robot backflip that doing a backflip myself. Well, more like comparing apples and motorcycles. Lol, what do you mean by easier? Seems like trying to compare apples and oranges. Posted in Robots Hacks Tagged atlas robot, boston dynamics, depth perception, legged, Legged Locomotion, motion planning, parkour, perception, robot Post navigation And who knows, maybe one day real robots will be like their TV and movie counterparts that have, for so long, been played by humans inside costumes. Such research finds its way to less humanoid looking robots like the Stretch. Humanoid robot evolution has not always gone smoothly ( sometimes entertainingly so) but Atlas is leaps and bounds over its predecessors like Honda Asimo. (Also after the break.) We see the robot stumbling as it learned, and the humans working to put them back on their feet. Certainly Boston Dynamics did so themselves before, but this time it is accompanied by almost six minutes worth of behind-the-scenes footage. Such advances are hard to tell from a robot demonstration video, which are frequently edited and curated to show highlighted success and skip all the (many, many) fails along the way. It also needed to string individual actions together in a continuous sequence, something it had trouble doing earlier. Atlas now makes more use of its onboard sensors to perceive its environment, and more of its onboard computing power to decide how to best move through the world on a case-by-case basis. Unlike earlier demonstrations, this routine used fewer preprogrammed motions that made up earlier dance performances. Watching the minute-long routine on YouTube (embedded after the break) shows movements more demanding than their dance to the song “ Do You Love Me?“ And according to Boston Dynamics, this new capability is actually even more impressive than it looks. But roboticists kept pushing state of the art forward, and Boston Dynamics just shared a progress report: their research platform Atlas can now complete a two-robot parkour routine. Historically, the capabilities of real world humanoid robots have trailed far behind their TV and movie counterparts. |
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